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But every player felt quicker Tags: NBA 2K17 MT Cheap NBA 2k17 MT Coins

It instead feels smoother and carries more of the symmetry that you see from NBA-level athletes. The speed thresholds are still proper and realistic, but every player felt quicker. My favorite aspect of the gameplay is the contact, the various animations that stem from the collisions and the amount of variables at play with each instance covers almost all of the if/then scenarios.For example, NBA 2K17 MT when I grabbed rebounds with LeBron James and took off running up the court looking to make play, at least one cpu-controlled player attempted to stop the ball. My human opponent kept trying to cut LeBron off as he pushed the ball up the floor as well. Some of these attempts resulted in contact with James.  Buy NBA 2K17 MT The defender was only able to make James pick up his dribble on a few occasions. Most of the time, he would glide past with a realistic evasion animation and only a slight bit of slow down. In other instances, James would draw a foul and in the most rare case, the defender would square up well enough to draw the charging foul. I absolutely loved the detail and realistic possibilities. Another situation where the new contact logic shines is in and around the paint. If you're working in the post, the defender has a better chance at success than before–unless he allows the offensive player to gain a deep setup. NBA 2K17 MT Coins  It's all about positioning–and of course the offensive repertoire of the man with the ball. Last but not least, good defenders will no longer allow a cutting player from an opposing team to simply run off screens without giving him a chuck, a grab or some sort of contact to impede his progress. There are over 700 animations in post defense alone.

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